ARMA 3 Benchmarked: GPU & CPU Performance
Bohemia Interactive has been around for more than a decade, earning awards including "Best PC Game Developer of the Year" for its 2001 PC exclusive Performance Flashpoint: Cold War Crisis, but you're probably about familiar with the developer through its Arma franchise, which has just received its tertiary major entry.
Like near of its previous releases, Bohemia Interactive is offering Arma three exclusively for PC, and the studio has no doubt been working tirelessly to ensure a smoothen launch. As office of its development procedure, the visitor held lengthy alpha and beta phases that ran for more than six months starting back in March.
Built with Existent Virtuality four, Arma iii expands on its predecessors' realistic military experience with features including an enhanced mission editor, DirectX x and xi back up, improved physics across the board, underwater environments, volumetric clouds, ameliorate lighting and a 20km view distance with photograph-realistic terrain.
Arma iii offers the largest official terrain of its franchise, with ground expanse roofing approximately 270 km² across the Aegean islands of Altis and twenty km² on the Greek isle Stratis. Between its expansive world and graphical advancements, information technology's no surprise that the programmer's recommended specifications are set relatively loftier.
Although yous can purportedly go by with a dual-core Intel or AMD processor, 2GB of retentiveness and a 512MB GeForce 8800 GT or Radeon Hard disk 3830, the developer recommends playing with at least a Phenom II X4 980 or Core i5-2300, 4GB of RAM and a 1GB GTX 560 or Hard disk drive 7750 if you intend to play with DirectX 11 effects.
Testing Methodology
Naturally, that's precisely how nosotros intend to test the game as we explore the performance of more two dozen DX11 graphics menu configurations from AMD and Nvidia. We'll utilise the latest drivers and each GPU setup volition be driven by an overclocked Core i7-4770K (4.0GHz) to remove the potential of our CPU bottlenecking the GPU(s).
Nosotros will use Fraps to mensurate frame rates during 90 seconds of gameplay footage from Arma's Infantry Showcase. Before starting the test, we plan to plow the difficulty downwardly to the easiest level ("Recruit") and then further handicap the AI past setting its skill level to 0. This should let us pass the AI without dying for consistent results.
Our test begins in a hilly wooded expanse with iv fellow soldiers who accompanied us downward the hill and out from the cover of trees, through a valley and toward a small town earlier taking enemy fire, which nosotros'll ignore in the interest of continuing the test.
We'll run Arma three in DX11 mode at three common desktop brandish resolutions: 1680x1050, 1920x1200 and 2560x1600. For the ultra-quality test, we'll set the visual quality to ultra without irresolute anything except disabling v-sync. Our very high-quality examination was conducted using the very high preset, once again with vsync disabled.
Equally usual, nosotros'll be looking for an ideal of 60fps or faster.
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Source: https://www.techspot.com/review/712-arma-3-benchmarks/
Posted by: mieleyouresser.blogspot.com
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